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Animator

Published date more than one year ago
Posted: more than one year ago
Company Ubisoft RedLynx
Company: Ubisoft RedLynx
Location Helsinki
Location: Helsinki

We are now looking for an

Animator for our new unannounced mobile project

Following the success of South Park: Phone Destroyer and Trials Frontier, our studio is kicking off the next mobile project with our new IP. As our Animator, you will bring our worlds and characters to life with high-quality motion. You produce aesthetic and smooth animations and contribute to the creation of believable and emotional moments that will immerse the player in the game.

We are looking for someone who has a strong ambition to produce high-quality work and constantly aspires to stay on top of their expertise. You have a set of great collaboration skills and you are skilled in receiving and giving feedback.

We offer you a key position in a truly ambitious and innovative project aiming to publish a top-grossing game that people will LOVE! Our project will push the existing boundaries of mobile games with truly unique ideas. You will join a team of enthusiastic game developers who seek growth opportunities with open minds. You will get to work in an agile studio with an outspoken and playful atmosphere and enjoy the network and support of Ubisoft.

Core Responsibilities

  • Create high quality and believable keyframe animation
  • Animate characters, cameras or objects for gameplay and cutscenes
  • Make sure animations are in line with the artistic direction of the project and delivered in respect of deadlines
  • Integrate animations to the game while ensuring technical constraints are met
  • Work alongside the other team members to understand both the Design and the Engine limitations and deliver the best functional animations possible

Our dream candidate

  • Has previous experience of game animation and is up to date with current technologies in their field
  • Has experience of using Unity and Autodesk Maya
  • Has a good understanding of animation principles – timing, weight, and staging
  • Has good knowledge and experience in keyframing – executes convincing, realistic and well-timed animations
  • Has solid rigging skills and understands all aspects of character rigging and skinning
  • Takes ownership and is proactive
  • Is responsive to feedback and actively seeks opportunities to enhance their current skills
  • Has excellent collaboration skills and fosters teamwork

We also appreciate if you

  • Have passion for games and working in the games industry
  • Have previous experience in mobile game development
  • Have motion capture experience
  • Have experience with Motion Builder
  • Have experience with facial animation