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Lead Designer

Published date more than one year ago
Posted: more than one year ago
Company Housemarque
Company: Housemarque
Location Helsinki
Location: Helsinki

Housemarque is looking for a Lead Designer for an unannounced AAA project!

The ideal candidate will have a strong game design background, multiple game credits and a passion for shipping high quality products with a fun, collaborative team. Candidate should have phenomenal communication skills, proven leadership experience, a strong design background, and a stellar track record of shipping AAA games.

RESPONSIBILITIES

  • Partner with the Game Director and team leadership to define the creative vision and direction for our project.
  • Help steer strategic creative decisions and ensure consistency of vision with all efforts related to the project.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Mentoring other members of the design team, helping them to improve and grow.
  • Clearly define and champion high standards of production quality for all design work.
  • Create a work environment that is motivating for team members and which fosters development and creation.

REQUIREMENTS

  • 7+ years professional game development experience
  • Shipped at least 2 AAA titles on any platform
  • Expertise using Unreal Engine 4 or similar
  • Ability to direct, collaborate, and speak critically on story, art, and content development
  • Excellent sense for game design and creating outstanding user experiences
  • Proven ability to carry complete designs from high-level concepts to high-quality execution
  • Positive team-oriented attitude with excellent verbal and written communication skills
  • Leadership ability, strong interpersonal and communication skills
  • Proactive and self-motivated. Comfortable working without direct supervision
  • Strong ability to diagnose not-quite-working designs and prescribe elegant solutions
  • Must be able to accept critique of your work and have the ability to embrace change

PLUSES

  • Familiarity with our previous games