This job is no longer active. It was disabled the Aug. 26, 2022 by Supercell
3D Generalist, Art Lab
Nimble and independent teams are at the heart of Supercell. This allows us to build, break and shift quickly but we also understand these teams need help every now and then. Art Lab is a team within Supercell that is composed of an agile group of talented artists and producers that exist to provide solutions to different game teams to help reduce the load of art production during the development process.
Whether that means creating art assets, setting up pipelines, or even temporarily embedding ourselves in a game team, Art Lab exists to help provide perspective of all art needs within Supercell. We are a team that works on multiple projects at once, balancing what’s important, and constantly communicating with others to keep everything on track. But as the number of games being developed grows within Supercell, we need more artists to help bring new titles to life.
Art Lab is looking for a 3D generalist to join our team. We’re looking for someone who likes to work hands on and get things done while having a great eye and being a great communicator. We’re specifically looking for game artists, those who can think about art in terms of how it will be utilised in game and can contribute to the conversation. Because of the nature of our team, we’re looking for someone who knows a little bit about everything and can create 3D assets from concept to in-game integration. Don’t worry if you aren’t an expert at everything, as long as you’re willing to learn, we’re here to help! If you love creating art for games that will be played by millions of players for years, come join us!
Responsibilities
Collaborating and communicating with multiple game teams, projects, and partners and providing feedback when necessary
Art directing supporting partners when needed
Works on the development of a visual style, design and overall look
Creates beautiful characters, UI assets, vfx, animation and environments to be integrated into the game
Being proactive about providing art solutions and contributing to game design discussions
Requirements
Experience with 3D software (eg. Maya, 3DS Max, Blender, etc.)
Experience with game engines (eg. Unity, Unreal)
Ability to create production quality 3D game assets and stylised textures
Capability to work independently with minimum supervision
Capability to contribute with additional skills (i.e. animation, VFX, UI design etc) is a big plus
Strong communication skills
Previous experience in game development and making game art