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Senior Gameplay Designer (Narrative Systems)

Published date more than one year ago
Posted: more than one year ago
Company Remedy Entertainment Plc
Company: Remedy Entertainment Plc
Location Espoo
Location: Espoo

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Designer (Narrative Systems) for a key role working on Remedy’s projects.
 
If you like the idea of working on a AAA title, taking ownership of key narrative gameplay features, driving them through concept to final implementation in production levels and being responsible for their final quality in the hands of our passionate players, then this job is for you! 

Responsibilities

    • Under the direction of the Narrative Lead and Lead Gameplay Designer; design, prototype and script narrative gameplay systems and content using our proprietary Northlight game engine
    • Take responsibility for key narrative gameplay features (conversation system, mission log, AI dialogue, etc.), driving them from conception through to full implementation and polish
    • Act as a champion of narrative through gameplay, story, and thematic coherence across the development team
    • Collaborate with the narrative team in developing the game’s story structure, characters, tone, pacing and world-building with attention to translating it into compelling missions and gameplay systems
    • Work with gameplay and tools programmers to develop architecture and systems that allow for the flexible creation of narrative features
    • Work with Mission Designers and other disciplines to implement, support and maintain all narrative content in the game (dialogue, optional content, menu strings, objectives etc.)
    • Mentor and review the work of more junior members of the team

Requirements and qualifications

    • Demonstrable previous work as a (Senior) Narrative Designer or (Senior) Gameplay Designer with a focus on narrative systems
    • Passion for creating compelling narrative experiences
    • Experience taking at least one (preferably multiple) core features from concept to release
    • Knowledge and experience working with scripting languages (Lua, C# etc.) to script prototype game features and level flow / logic 
    • Experience working within 3D level editors (Unreal, Unity, CryEngine etc. or proprietary editors)
    • Understanding of narrative, game design and visual/cinematic storytelling techniques.
    • Ability to take criticism from leads, publishers and other team members and channel it into improving the product
    • Self-motivated and proactive, with a dedication to improving your craft and making the best games possible
    • Dedicated to contributing towards a friendly and collaborative team environment
    • Excellent written and verbal communication skills (in English)

The ideal candidate will also have

    • Technical background (programming or otherwise)
    • A passion for games, both multiplayer and single player
To apply, please fill in the application form with your CV and other information relevant to the position.