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UA Creative Producer

Published date more than one year ago
Posted: more than one year ago
Company Supercell
Company: Supercell
Location Helsinki
Location: Helsinki


We're looking for a UA Creative Producer to join our Helsinki Marketing team. With only 380 employees in 4 offices, we believe in keeping our teams lean and powerful, where we value results oriented team players that have impeccable ownership and are both strategic and passionately hands-on to bring their vision to life. You will be an integral member of our wider Game Ops team, whose main job is to operate and grow Supercell’s live games out of Helsinki.

You will own our performance marketing creative strategy, execution, and production for our live games (Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars). Working closely with our performance marketers as well as external partners, this role requires a strong owner, who is passionate about our games and is continuously striving for better performance.

We pride ourselves on the level of thoughtfulness, quality and focus put into every aspect of our work. Be it the games themselves, or how we communicate them to our players – we are passionate about not compromising on quality ever and choosing a long term approach to make Supercell a truly global games company that will last for many decades to come.

All of this is way easier said than done. It takes vision, commitment, and super talented (and perhaps slightly crazy) people who will pursue only the very best work possible. If that sounds like you (including the “slightly crazy” part), then we welcome you to apply.

Responsibilities

  • Own the performance marketing creative strategy, execution and production for Supercell’s portfolio of live games

  • Partner with marketing stakeholders and game teams to develop the right creative plan for each game and own the feedback loop between internal and external partners

  • Work closely with marketers for each game on testing and implementation of new creatives, analyzing the results and sharing learnings with game teams and our partners to improve performance of future concepts and iterations

  • Provide creative feedback and direction independently without extensive input from artists or other functions

  • Manage existing partner relationships, in addition to sourcing new partners that will enable us to level up the quality and quantity of our creatives

  • Communicate and champion our IP and brand principles

  • Oversee creative production from initial brief through to implementation; managing deliverables, timelines, and feedback throughout the process


Requirements

  • 5 to 7 years of hands-on experience working on performance-oriented creatives

  • Extensive knowledge of creative production and outsourcing, able to understand and manage creative pipelines end-to-end

  • Strong organisational and communication skills, with ability to collaborate closely with both internal stakeholders and external partners

  • Prior experience managing partners

  • Ability to work independently and on project basis

  • Good understanding of user acquisition basics and the role of creative performance for UA, including key metrics and KPIs

  • Passionate about user acquisition creative and industry trends

  • Passion for games